We are using the general convention for this java calculator. If you want to calculate 3·5 for example, the you simply enter:
which results in the display of 15, the correct answer.
For the labels on the buttons we follow standard conventions:
"CE" |
removes the current number in the display without changing previous input. |
"C" |
removes all input. |
"E" |
indicates the beginning of the input of the exponent of a number. |
"+/-" |
toggles the sign of mantissa or exponent |
"sqrt(x)" |
outputs the square root of the curren number in the display. |
"pi" |
gives you the numerical value of p = 3.1415 .... |
"x!" |
is the product 1·2·3· ... ·(x-1)·x, where x is a (positive) integer > 171. |
"y^x" |
stores the currently displayed number as y and interprets the next number you put into the display as x. |
"Deg" and "Rad" |
switches between the assumed angular measures. This will, of course, influence the input for the angular functions "sin", "cos", "tan", and "cot" as well as the output for the inverse functions "asin", "acos", "atan", and "acot". |
"hyp" |
followed by an angular function
("sin",
"cos",
"tan" und
"cot") or inverse
angular function (
"asin",
"acos",
"atan" und
"acot") is interpreted
as a hperbolic function (sinh, cosh, tanh, coth, Arsinh,
Arcosh, Artanh, Arcoth). |
"ran" |
diplays a random number between 0 and 1. |
We have also provided three storage memory locations, M1, M2, and M3.
"Disp>M1" |
Pressing will copy the contents of the display into memory location 1. |
"M1>Disp" |
copies M1 into the display. |